Resident Evil 6 Demo Impressions

by Jason Green

In case you live under a rock, this article contains SPOILERS 

Thankfully, here at college, my hall-mate Mike brought his PS3 with him. So when I found out that the demo for Resident Evil 6 came out on Tuesday, I immediately commandeered his Playstation.

Well the demo featured small sections for each of the 3 campaigns. The first one I chose to play was Leon Kennedy’s story. It starts out with Leon having to kill the zombiefied president and getting stuck on a college campus full of zombies. From there it felt like classic Resident Evil from the late 1990s. The vibe was very creepy, zombies attacking left and right, the thrill of being cornered by a mob of them and shooting their heads off. Lots of fun to be had.

I specifically liked how – since this was a college campus – some of the zombies swatted beer bottles at you. Frat zombies. Nice touch.

All in all, the brief, but fun part of Leon’s story in the demo was fun and nostalgic.

Next up is the other main character of the series, Chris Redfield. His story has him in central Europe, as the leader of this elite group known as the BSAA, fighting a terrorist group of half human half mutant dudes. Unlike Leon’s, Chris’ campaign feels way more action oriented. Now I’ve said in the past that I’m not a fan of now games that were once horror games make the turn into action, but, I can’t deny I had a lot of fun playing Chris’ story.

Again, it’s very brief but running through the streets of some unknown town while shooting mutants and big king kong like monsters sure was a thrill.

Last on the list was playing as newcomer to the series, Jake Muller.

His campaign feels very similar to Chris’, being in that he’s fighting the same group of enemies as him. The difference being he’s not with a special forces group and he’s in China. Jake plays a little differently because he’s way more agile and his melee attacks are quick and karate-like.

Overall the demo was enjoyable, I can’t say all that much because it was a rather short demo. The full Resident Evil 6 game releases October 2nd.

Here are some pros and cons:

Pros: Has a little bit of everything. Action, horror, thrills. The controls feel very good and responsive. I like how you can freely punch and kick, as opposed to waiting for the button prompt like the last games.

Cons: I always considered gameplay a better factor than graphics, but, this game just didn’t look that pretty. Granted it’s just the demo and I have yet to see the full game but so far it seems very dark and dreary as opposed to Resident Evil 5s vibrant and bright setting.



Breaking Bad – The Video Game

By Jason Green

Breaking Bad is one of the best shows I have ever had the pleasure of watching. From the white-knucking inducing  excitement, to the nail-biting tense moments, Breaking Bad is one hell of a roller coaster.

For those who’ve never watched it (shame on you!), it stars actor Byran Cranston as Walter White. Walter is a mild mannered guy who has a pretty dull life. He’s a high school chemistry teacher who’s way to good for his job, a house that’s falling apart, and a boring marriage. All of that changes one day when he’s diagnosed with cancer. Once that happens, something clicks in Walt’s head. He than teams up with his former student and hardcore drug addict, Jessie Pinkman, and both of them start making crystal meth.

I won’t give that much away but Walt makes some damn good meth that attracts some shady people, things start to snowball, and Walt is waist deep in the crime business.

There’s been talk of a Breaking Bad game for quite some time. IGN even had an article detailing how a BBad game would work, and it seemed to work very well.

Well the good people at Collegehumor have seemed to crack the code!

Behold! Breaking Bad the RPG!

My life is complete.


The Touchy Subject

By Jason Green


A recent article on Kotaku really opened my eyes on a certain subject. It seems that the most taboo thing in the gaming industry, is talking about the games.

Announced in 2005 originally as a launch title for PS3, Final Fantasy Versus XIII has faced a huge number of delays, and, 7 years later it still hasn’t seen the light of day. When websites like Gamespot or IGN reach out for a status report, game developer Square Enix simply issues a basic statement saying “we have no comment at this time” or something to that effect.

Why, though? Why can’t a game developer comment on its own game that they said was once in development? We are the consumers who give these people money to make games. Why can’t we have even the slightest inkling of how the game is doing?

Square Enix isn’t the only company to give a unsatisfying response, pretty much all companies do that. Whenever a company is asked about a game, it seems to be an automatic response for the PR team sporting the words “no comment”.

There’s obviously some big business reason as to why they’re tight lipped over certain things. But than how come the movie industry is always open about their projects.

Directors and actors are always updating fans on projects whether it be from twitter or an interview, but if one was doing that for a video game, they’d be chastised. The only places us gamers ever find out news is at a big event, such as E3, when the developers send out an announcement, or precarious leaks.

My major at college is Public Relations. So, if one day I work in video game PR, maybe I’ll have an answer for this subject.